Ohm

Ohm

ClientOhm Audio
DisciplineFull-Cycle Product Development
RoleDesign + Engineering
Year2025
01/03/

Sound the
Way It Was
Meant to Be

Ohm desktop mockup
Skills Used
UI/UX DesignProduct DesignFrontend DevelopmentDesign SystemDeployment

challenge

Audiophile-grade desktop players are stuck in two extremes: bloated feature dumps with no visual hierarchy, or stripped-down minimalism that hides the controls engineers actually need. Ohm needed a UI that gives power users full access to EQ, effects chain, transport, and signal routing without cognitive overload.

Approach

We designed a modular bento-grid layout where every panel is a self-contained instrument. The dark interface keeps focus on the signal path while color accents mark live state: connected devices, active effects, and real-time metering. Every knob, slider, and VU meter was placed based on real studio workflows.

02/03/

Ohm Desktop Player

The interface is built around six core modules: a parametric equalizer with per-band gain control, a transport section with waveform scrubbing, a signal chain editor (EQ, compressor, exciter, limiter), Quick FX with preset management, output routing for multi-device setups, and a playlist with codec/bitrate metadata. FLAC, WAV, and DSD indicators sit front and center so the listener always knows what is hitting their DAC.

Ohm desktop mockup
The bento-grid layout gives every module its own space while maintaining a clear visual hierarchy across equalizer, transport, and effects.

The player shipped as a fully functional desktop app — parametric EQ, effects chain, multi-device routing, all working out of the box. Ohm's team took it from here into beta testing with their community.

03/03/
ClientOhm Audio
RoleDesign + Engineering
Year2025